the Final Countdown

Log 2
...On the Road

“On the road to Ten Towns.
Encounter with wolves, bears, saw some wild horses…
Orcs and goblins, but easily dealt with.

We met with a unique being, a tall, sturdily built man that appeared completely encrusted, or made of, ice. He calls himself the Frost Man, and has befriended Romsh. The Frost Man does not know where he came from, or even how long he had wandered in the frozen wastes to the North of Luskan, but he seems trusting and sincere.
Romsh mentioned to me that the Frost Man would look out for us. I believe that we have made a odd friend…we found a few frozen hobgoblins on the road."

Log 3
...Haggash, definitely worth a mention in the story.

The pass through the Spine of the World went uneventful, and Hundelstone was a pleasant break from sleeping on the cold ground. Haggash would have passed out of memory even easier except for the trouble we got into with the creatures known as Kenku. They were looking for that artifact of now-proven myth, the Waning Star. Odd thing about the Waning Star was that it affected all of us…and by us, I mean, everyone who had the vision or dream of the Cutlass those months ago. We all were greatly improved by it…to the limits of what is physically, or mentally possible for our races.

But I dont want to digress from the story. So, we found the Kenku were going to work and roughing up some of the locals to get shovels and pickaxes to dig up the Waning Star from where it had been hidden by a priest of Ilmater, Durham. Durham wanted to make a temple where all the gods of good could be worshipped, together…and just like you’d figure, it didn’t pick up. But the army that assembled around Durham didn’t last long, and many of the camp followers stayed on the very spot. That was how Haggash got started.

Some of the interesting people of note in the town, that we met (or heard of):
Tal, a failed wizard from Luskan, and his sister Assa’s family, run the inne.
Mayor Grandforth, the judge, mayor, constable, and overall pretty lazy, which seems to work for this little hamlet.
Derrik, runs the livery, and a retired officer of the watch from Everlund. He was willing to take action when Old Dreab got ruffed up by the Kenku for shovels. Derrik is a animal handler and trainer, and he’s a expert swordsmen, favoring a longsword.
Old Dreab, runs the overpriced general store, but the only one for hundreds of miles around.
Dosol, the cleric of Tyr that oversees the Morning Star Abbey.

Well, we drove the Kenku off, sure enough. But Ievos figured that we should have the Waning Star since Dosol could’nt protect it himself…and the Abbey sure didn’t do a good job at it. Except that by the third day of us possessing it…it just dissapeared, with the sound of a ringing bell, like all around us. Odd, that.

Log 4
...End of Line.

Alexjo recounts the further story of the road to Ten Towns.

“Well, we met a few more beasts on the road. Ice lizards, hobgoblins, bugbears, orcs, and goblins…even a maddened ogre. We found a raided cart, and a stout Dwarf guard that had been killed. We collected a fair share of loot, even some magic. Dangerous road, that one.”

“Then, that group following us, one our psion, Gardle, could sense following us…they were upon us. It was led by Romsh’s mentor, and adopted parent…and they had some talking to do, themselves. Not much of it, those Luskanites are a vicious lot. Romsh brings a tingle of fear in me when I think about him, and I’m his friend even.”

“Peddywinkle revealed himself…and that we were going back to Luskan. I suppose that maybe the Arcane Brotherhood apprentice figured that they had to play it out, since Romsh had made a powerful friend of the high priest of Gond, the one that turned even the High Captain Taerl out on his ass and heading back to his house…the Brotherhood doesn’t like to interfere with priestly business, though I hear they stand up when priests try and dig in theirs. I guess its a matter of respect. I’d wager on a wizard any day to kill a priest but I figure theres the whole church the wizard has to contend with after that. Such is way of it, I guess.

Anyhow, that famed Drizzt, he came out of nowhere, with our new friend Alric, the druid of Mielikki. He was like a blur, hacking the wizards apart first, then helping us with the Red Brotherhood mercenaries hunting us down. So goes Peddywinkle. I forget the name of the Brotherhood apprentice he is…or was. All three of them vanished when Drizzt cut through them. Who knows.

Drizzt delivered us Alric, and he made a good bargain…he’d sell Peddywinkle’s food and wares in Ten Towns, and return to Haggash with the gold and knucklehead trout ivory that we’d make doing it ourselves to enrich Haggash…and lessen some of that anger. Seemed good enough for us, and we took our share of the loot, and our new friend Alric, the druid.

Seems Drizzt Do’Urden was out looking for that barbarian Krakon, the Uthgardt abandoned by his people, and taking up control over the orc hordes. Drizzt said that he was making use of wizards…Zhentarim maybe, Arcane Brotherhood, or who knew whoever else…wizards that were teaching the orc-kind battle magic, or some even allying with them. Krakon is seven feet tall, unmistakable with two boar’s tusks he studded in his own cheeks…a real nightmare of a human, to turn to a Orc god.

Romsh told Gardle, as well…he had a dream, of his dead orc mentor, and then the high priest of Gond…before looking deeper, he saw a illithid held together, all patchwork and steamworked, and magic keeping the old and dilapitated creature alive. It challenged him…something like this…
“I see a change in you, Romsh, that transpired with the Gondsman. Good, some intelligence showed, and that breaks the stereotype of your breeding, doesn’t it? Good. A step in forging a true weapon.”
The illithid holds up a mirror to Romsh, and Romsh finds himself looking into the mirror, while the dreamscape turns from the cold-blasted north to a sandy arena. Calmishan? Maybe. Now in a cell, just outside is a large arena, and within it, a powerful looking gladiator, with a net and trident. The warrior is known to Romsh; he is a master with the Trident, and thus far more likely to win in a martial test.
“Let us see if you are worthy of leading the fight for the others you have been fate bonded to.” The illithid holds up the mirror, for Romsh to see himself, and then he lowers it, offering up a blade hilt…a two handed sword clasped in the monster’s slimy, three-fingered taloned grip.
“Romsh…which is the better weapon? You have five minutes to prepare. Look upon your death…he is five times the warrior you are.”
Romsh takes the mirror. He studies it for a moment, and then takes the sword. Donning scaly armor, his shoulders thicken into the likeness of a cobra hood, a shimmer of white scalyness taking the half-orc’s hide, his skin toughening as if he was made of scale armor himself. Then he lays the warrior low with a psychic blast, and when the gate rises…Romsh steps forward to cut the weakened, fearful gladiator down.
“Good, Romsh. Know that with the power you have been given, no one can stand before you in single combat.”

Log 5
...Heceuvah. Need I say silver?

From the penning of Alexjo:
Well, now that all that business with Peddywinkle was over…it was time to get to Leilon, and save my cousin Lucianna.
We had to stop and see my friend, Tachaendre Euinwood, of Kheldell. For about ten gold, paid to her parents, per item, Mystra has blessed her with the pure divination power to know any item she holds, magic or otherwise. We spent a good bit of gold, and her father will be happy for the next year, while she studied our collected magic. Kheldell’s wizard, Ghelkyn, was teleported to the spot, without his will, to defend her…Mystra’s surely touched that girl. Well, that sidetracked us a bit, but I thank my clan for the friendships they have made in the interior. What a boon to have a friend with such power!

In Leilon, we discovered that the “troll ghosts” werent troll ghosts at all, but heceuvah, the dead priests and priestesses of Loviatar that were trapped in the subbasement chapel when a army of templars of the churches of Torm, Tyr, and Ilmater came through, and levelled Loviatar’s bastion of pain. The town had sprung up around the destroyed monastery complex, and the temple forgotten. The beasts will prey no more on the innocent. But, alas, my cousin and her lover are no more. They are buried in the cemetary.
Leilon’s people of note:
Jim, the boy living on the corner of Manyclaws alley
Lord Palindor, paid 200gp reward to the group for cleansing the evil place
Lavai, local huntsman and lover to Lucianna, died with her in the subbasement
Lucianna, my cousin, bard turned priestess of Lurue, died at the heceuvah’s claws

We visited the nearby Place of the Unicorn, a fairy-tale place, calm and serenely beautiful. There, Alric said he met with Lurue, herself…and we rested, and healed our wounds inflicted by the heceuvah. I hope to visit there again.

A bard of some renown, Eric Northman, who had fought in the Dragonspear Castle war…he sold us a spellbook that his friend carried. A hefty 800gp and one of Romsh’s wheellock “horse pistols”, but it is a good spellbook I use now.
1st level: Read magic, Magic missile, Color spray, Charm person, Detect magic
2nd level: Melf’s acid arrow, Stinking cloud, Vocalize (Complete Wizard)
27 blank pages left.

Eric Northman also had something to say, when I asked about more adventure…
“Adventure? You’ll find it down with the militia of Daggerford. Friendly folk. Duke Pwyll offers lodging and training, for service. Loot earned on duty is divided fairly for the patrol or group earning it. It is a pleasant place, and militia duty can earn you a place in the citizenry. Lots of oppurtunity there. And plenty of untamed creatures, since all the fallout from that Castle Dragonspear business. The High Moor has goblinoids to fight, and the Lizard Marshes, all manner of beasts.”

So, thats where we headed. It helps that Gardle can dream us from one spot, and we go right to another!

Log 6
...storybook notes of Alexjo

Gardle came to me, and told me of a dream he had…the same night he dreamt us away from Leilon, and we began the trip down to Daggerford.
“I was accosted in our dream travel by a illithid…much like the one in Romsh’s dream. He told me…‘You are to be, amongst only a few others, the head of a psionic nervous system for the larger band you are bonded to. Your essence, arguably souls, or spirits, are tied to the others in your group, those drawn to the Cutlass in Luskan. If you try to break away from your common destiny, you will decay daily into nothingness.
Your purpose will be revealed later, if you survive the coming years of preparation. The strong, those that have survived, that is…will enter the Underdark, and achieve victory over the beings dwelling deep within, or you will find death.
At the fourth layer of awareness (4th level),you will learn the convergence power. But, you will also learn how to share it with the others. You will also learn a small ability to teach them about their own abilities, as well.’ Wow, illithids are such asses.”

In Daggerford, we took some more training, and indeed the militia has offered us a great deal of training, for free, and some adventure oppurtunity. We now possess the Baron Kromm’s heraldic ring, given to us by his thankful and mourning wife, Baroness Piann, though it offers no title…the poor baron left no heir. I say poor, since we rode out to track down the lizardfolk that assaulted the Baron, of Kromm’s Hold. We met plenty of adventure in the Lizardfolk Marsh…but we made uneasy peace with a local Lizardfolk shaman of the Red Hide band, Redeye.

Lots of oppurtunity, working for Sherlen Spearslayer.

Log 7
..storybook notes of Alexjo

From the penning of Alexjo:
We took to the road to go and guide the first of the Spring merchants up from The Way Inn to Daggerdale. A prosperous adventure, we encountered a band of werewolves, and bandits. The bandit lord, Jocko the Wily, was worth a hefty ransom, and we also defeated a rejected apprentice of the Hosttower Arcane, Atkin Stormcrow, who served the Archwizard of the North. I believe he had mastered only the third or fourth circle of magic (level).

His spellbook contained the following:
1st level: Alarm, Armor, Identify, Detect Magic, Read Magic, Summon Familiar
2nd level: Detect Invisbility, Mirror Image, Knock, Melf’s Acid Arrow, Invisibility, Alter Self
3rd level: Fireball
4th level: Polymorph Other
19 pages blank.

Meldar Farwander, merchant (and coward), the man who hired us to take his caravan to Daggerford, and beat the first Thousandheads Trading Coster in to the town.
Delora Sharpeye, his accountant and incredibly beautiful daughter…
Ian, Finn, and Dooley (mostly cowards, animal teamsters)

Meldar awarded us the Ring of Cantrips and the Eye of Traldar for seeing us through.

Log 8
...following the footsteps of the group.

This part of the story is told by Alexjo, during the wait for Romsh and Gardle to train…again. Their Elf companion had to slip away for his own business…which lends some to believe that the “scout” needs to pick up a few new talents, and found a worthy mentor for the right price.

“It took me a bit of work to catch up to the group, and get into the Laughing Hollow…what adventure found here, indeed! Not but hours after some of us had begun to sleep off the wine, Duke Pwyll came to rouse my companions. I was invited to tell some new tales to Lord Elorfindar, and spent two days out at his estate the few miles or so away from the Daggerford proper. I heard about the incident involving the Duke’s wife, and set out immediately after my friends, and into the Laughing Hollow. But no worries. The Headdress of Peaceful Contact seems to work pretty good, I talked my way past a group of angry centaurs. The Brotherhood has encountered some of the Baron’s men…they let three go, and three others got killed…they found a dead Dwarf, in a hollowed tree, and dispatched a number of ghouls. We are hot on the trail of Baron Agwain, who stole the Lady Bronwyn from the Ducal castle…and in the process, killed four of the Duke’s personal guard. I guess Duke Pwyll is pretty mad with the Baron, but how thats gonna play out…I dunno. The Baron is nobility in the Secomber region. But back to the fun tale…the party…”

“At the dinner invitation, after Gardle finished meditating over his incense…he called it, ‘finding inner power’, some sort of connection to the psionics we all must have…we met a number of the nobles, and notables, of the town. Sherlen invited us, but she was as out of place as we all were. We had a pleasant stay at Riving Shining tavern, but unless we land plenty more gold, we arent eating here often!”

“A pleasant party, with many new friends and acquaintances…but some troubling news, as well. Perhaps we will venture north once more. This fellow, Krakon, is making inroads to assembling a number of orcs to his banner. Divination has foretold that his likely attacks will be some of the towns along the road to Ten-Towns.”

“Krakon’s wizards are getting help from Luskan. They say that instead of riling up the Lord’s alliance and Waterdeep, maybe Iron Keep will get it…or at least, the Mirabar district of Luskan.”

Lord Sir Llewellyn Long-Hand, Duke’s master at arms
Sherlen Spearslayer, militia captain
Duke Pwyll, Duke of Daggerford
his sister, Lady Bronwyn, apprentice mage to Gwydion
Gwydion, the ducal wizard
Delfen Yellowknife, local wizard (he maintains a tower in the town proper)
Baergon Bluesword, half-elf priest of Tempus, captain of the 45 strong Waterdeep guard present since the Castle Dragonspear incidents in the distant and near past
Liam Sunmist, priest of Lathander
Bando the Lame, halfling priest of Tymora
Maerovyna, priestess of Chauntea
Korbus Brightjewel, Gnome jeweler and expert on magic items and rarities
Derval Ironeater, Dwarven weaponsmith, and owns a construction company in town
Sir Elorfindar, Sun Elf noble and long-time supporter of civilization in the region
~his sons and daughters,
Filarion Filvendorson, Elven rogue and the rumored ’thief’s guild’ of Daggerford, son of
Filvendor Lightfoot, a wizard/fighter/thief
Shalendra Dare-all, cavalier to Torm
Darfin Longwalker, Elorfindar’s heir, a mage/fighter
and lastly Elorshin Highthought, priest/mage in service to Tyr

Nemtar’s Wand
The wand that Gardle was given by his mentor has finally made contact with him. It is a wand with a emerald gem at the head, valued at 1200gp. It has the same stern charisma and tone that Nemtar has, as would be, as a “copy” of it’s creator’s personality.
It has INT of 14, and speaks Gnome and Orc
40PSP reserve for the user
Gives its user access to the Magnify Science
Item Lore 40%(as Bardic Lore)
Appraise at 14

The a who?!?

The footsteps of the group echo louder here…as the obvious trail of the Baron, the nobleman who kidnapped Duke Pwyll’s sister, Lady Bronwyn, is easier to track here, it leads us closer towards obvious ambush. A quarter of the mile past the small clearing where the ghouls were obviouly released from the collapse hallway that must have been a rear exit from Illefarn, the terrain is rocky, sparse small trees and shrubs dotting what was once a Dwarven stone quarry.

Stepping out behind them, Lady Bronwyn grips Romsh’s shoulder, coming from near a bush, and obviously out of her invisibility spell.
The beautiful features of Lady Bronwyn seem marred by the saggyness of her eyes, a redness to them and a layer of sweat and the trail on her…but her noble garb seems untorn and certainly, not yet coerced from her. Baron Agwain could be many things, but a rapist certainly not. Stubborn, defnitely.
“I finally shook off that drug Agwain slipped me” she says. “I immediately turned invisible and left his camp, once my hands and gag were freed. I imagine he’s rather upset right now.”
Before doing much more than confirming her safety and that the Duke and another party of searchers were looking for her on the other routes to the Baron’s lands, the strong and deep bass voice of the powerful Baron Agwain rises as footsteps begin to pour all around them.
“I certainly am”, comes a voice from the bushes ahead. Three men step out…Agwain, and two of his men at arms. To the far left anterior view of the group, three others…a half-Elf and Dwarf, armed with the incredibly rare sunbolt metal javelins, two each…and shield, with sword and axe respectively. Their leader, standing between them, is a thin man in his young twenties, with intense green eyes, wearing leather kumakawa armor and carrying a magical staff. All three wear a baldric of their own…a open eye, staring outward.


In the following scene, the Baron challenged one of them to single combat…and Gardle stepped forward to accept the challenge, to the humor of some and chagrin to others. Using his psionics, he levelled the Baron’s ability to strike him…and after a few rounds of undecision, the Baron became overwhelmed with awe at “The Great Gardle.”

At first sight, the wild talents and Gardle felt the presence of a foreign voice in their heads, and briefly exchanged “pleasantries” with the psion. They learned that this one, Victor Keybridge, serves his Master Silas Cromdell, along with his psion cousin, Terrence; the two were awakened to psionic power during the Time of Troubles. They are members of the Order of the Open Eye. Currently, their two guards and the three psions are being paid handsomely to assist the Band of Necrofilliam, worshippers of Velsharoon. There came no conflict, since the Baron offered his own challenge…and lost, to Gardle.


“Ah, so great and powerful you are…I submit to your mercy, powerful Gardle. As is my code, I will turn over my blade, and all the other treasure I have accumulated in my adventure, as is your right to take.”
“My sword, the Elven blade called Blackflame…”
3x pinches of Sand of Truth
the Talking Skull
Aromatic Smoking Pipe
3x slingstone of pulverizing
1x slingstone of impact
the Leaf of Colors
a number of Ioun stones
Boots of Carrying
the Globe of Cirulon


The group’s return is marked by quiet gratitude, so as not to rouse the questions or emotions of the populace at the loved Lady Bronwyn’s “dissapearance” for those few days…and since no one but some of the Baron’s men has come to harm, the Duke is contemplating what action to take against the Baron.

However, his gratitude is great. Since Baron Cromm’s wife has abdictated her position and left for Waterdeep to rejoin her family, the Duke has the desire to place someone in position to his service, someone trusted and reliable…and perhaps even, a traveller rare enough to allow the Duke to expand in his own fashion towards the Lizard Marsh. The group has elected to take the Duke up on his offer…and in three weeks time, a feast held for Romsh will welcome him as both a Knight of Daggerford and entitled gentry as successor to Baron Cromm.

Romsh has some shopping to do…as well as needing Baron Cromm’s ring, he’ll need to buy his own and create a heraldic symbol for his men at arms tabards. And he’ll need some lessons from Alexjo in proper etiquette. He’ll have alot of work to do in the future, to prepare Cromm’s Holding, the three villages of a hundred or so peasants in the service to Baron Cromm’s household, of five servants and the remaining four men at arms.

In addition, Gardle and Iaevos are now real estate title holders, for two cottages within the Daggerford walls.
Now, its high time they began to train.

Adventure log, Illefarn, vol. 1
...from the memoirs of Ievos

The character’s entered Illefarn in what must have been the entrance from the quarry to the workshops area. There, they encountered a grisly scene of what must have been Wartsnak’s orc patrol killing two valiant Dwarves, which took five goblins into death with them. The group slew two wargs, five orcs, and three goblins. In seaching the bodies, they found more magic.

Around the corner, they encountered a nightmare as they were recovering from a pit trap. Moving forward they ran into a fledgling apprentice necromancer, and his manticore ally…and with a flick of its tail at Romsh, the Baron was slain. The group subdued the manticore and their Elven scout looked forward, securing a secret portal and, if not for the spell of the barbarian priest of Tempus, two bugbears would have ambushed the group.

The Battleguard quickly slew one bugbear, and his brother, Veshnik, surrendered after being beaten soundly for his magic. Veshnik has grudgingly allied himself to the Battleguard, and will remain in this section of the dungeons as their wary acquaintance. Alexjo the gypsy and Alric the druid follows the group, but a recent rumbling sent the two adventurers rushing towards the open doors…and Aexjo made it in, where Alric did not, and the landslide and collapsing doors seems to have sealed Illefarn once more.


While the Elf and Gnome set up their cottages in town, Alexjo has been busy making a name for himself as the local bard. Alric has been making friendly with the local woodland natives, and assisting the farmers. Strangely enough, in this part of the realms within the sight of distant Illefarn mountains, the land is bountiful even out of season. And Romsh has been busy, settling his affairs in order for his upcoming Barony.

Soon, letters arrive for Alexjo, Gardle, and Silverhand:
“The bearer of this letter, _____ , is a man at arms of Daggerdale, given full citizenship in the Duchy of Daggerdale of the Lord’s Alliance. The tithe and tax of 24 gold for position and 6 gold for property shall be accessed one year hence and following thus, and the aforenamed man be given the respect due my man at arms.
1367, Mirtul the 30th,
Duke Pwyll of Daggerdale.”

Later in the week, the ceremony of ennoblement takes place.
Firstly, some of the local nobles and powerful figures extoll the deeds of Baron Cromm. Baron Cromm was a self-made noble, a powerful adventurer who participated in a great number of skirmishes and battles, from the far off Horde wars recently, the siege of Dragonspear Castle, and other such adventures.
Then, a ceremony of remembrance and the funeral gift-giving to the Baron’s wife, as well as a chest of silver and gold from Duke Pwyll.
The Baron’s wife then stands beside Duke Pwyll, and speaks:
“The adventurers, the Brothers of the Bonded Sword, came and avenged my fallen husband and secured the people of my barony against further harm by killing and driving off the perpetrating lizardfolk. Romsh has made friendly contact with Redeye, the shaman of a local tribe…and prevented further escalation in his sally into the marsh.
In this, the half-orc Romsh of Luskan has proven that his mettle can rise above his heritage and the city of the North has no more sway over him; he is a true hero, and distinguishing himself, has earned my husband’s signet ring. The blessings of my house, Urmbrusk of Waterdeep (Whos who in Waterdeep, page 28, specializes in moneylending and merchanteering)I bequeath as I stand in stead for my uncle Halam, who could not be here.”

After that, Duke Pwyll waves Romsh forward.
“Romsh and his companions have served for months now in the Daggerford militia, and Sherlen Spearslayer speaks highly of them all. My Master-at-Arms, Lord Sir Llellwyn Longhand, speaks highly of his skill with the two-handed sword, and he is a Wonderbringer of Gond with those odd weapons he wields. They guided Lady Bronwyn home in escort as of late, making great impression with her and I…and they saved a caravanner, one of our local favorites, Meldar Farwander, from certain harm by bandits, ruffian humanoids and even a pack of werewolves. Thank you, all…

But for Romsh, of Luskan, now I call you free of your duties as a militiaman and, due to your service, charge you only, as a citizen of Daggerdale, to uphold a oath to always protect your people, and care for them as a noble should act under the code of the Lord’s Alliance, and that always you and your heir shall give fealty to the Ducal ruler of Daggerdale.

A sherriff I shall pick to be appointed to watch over Ducal matters in your Barony. The matter of religion, produce, production, and trade are yours, but your tax code thusly must abide by Daggerdale standards…"

As pomp begins to turn to the litany of legal matters, the earth shakes and the north and south walls of the small town began to shatter and crumble, the cieling of the Duke’s Hall comes crashing downward. Going to various stations to help, the Bonded Swords save Derval Ironeater’s brother, Dervin Stonecarver, and his two sons trapped under the wall they were working upon. The characters make avail of themselves in lieu of going out to search for the trouble on their own.

Later that night (truly, early morning at around 3 AM…) a Elven messenger arrives from King Melandrach, and he wants only to speak to the Bonded Swords.
“The Great Earthshaking has caused much destruction in the hollow. Trees have fallen, dryads have died, the nixies lake has drained half away. A stream of poison runs from the mountain and through the plateau to the river, but there are dozens of small tributaries above and belowground, sprung from Illefarn.
The earthquake was centered in a hill just on the border of Laughing Hollow. There were rockslides, and a large crack opened up in the rock face. From out of this crack pours a stream of bile-green water that I tell you goes to the Shining River, and will poison your duke’s lands soon enough…already on the way I saw livestock dead by the water.
The earthquake breached the embankment between the Hollow and the river, letting the stream meet with the river. Around the streambed, there is death. My king asks you to help stop this river of poison.”

The council approved of their mission to Illefarn, and sallying forth, they were stopped at the gates by Derval Ironeater. “This will help, it will show you are known as friendly to us…my brother is within Illefarn. Please take this with you, it is a symbol of my friendship. You may find it useful in the deep.” Derval bows, and speaks no more of why the Dwarves would be there in the ancient, abandoned Dwarfhold. The symbols are amulets in the shape of a Dwarven hammer.

Travelling to the plateau of “good grass”, the Brotherhood meets King Mellandrach. He looks to them, shaking his head sadly. “I fear that my followers and I are too used to the open sky to be able to breathe beneath the mountain. We are not creatures of earth and darkness, and I fear we would be more of a hindrance than help to you. If we could make such a trip, I assure you we would have never sent for you. We would have marched bravely into the shadows, as our ancestors did, to fight the Dark kin so many centuries ago.”

However, reinforcements have arrived. Baergon Bluesword has come with Krillick Morningstar, transported there via mass teleport by Duke Pwyll’s ducal wizard, Gwydion. Baergon introduces Krillick, but that is unncessary…since the Fate Bond, and vision of the Cutlass and of each other, draws all of the Bonded Swords together.

Adventure log, Illefarn vol. 2
From the memoirs of Ievos

I sold the leather apron in town, it will definitely help me to procure more components in my magic research, which is hurried, certainly, due to the need to adventure in the moment with those companions I have found myself bound to. The apron came in handy and I pocketed 1300gp, though the others have not noticed.

The group did not get far. They encountered Victor Keybridge, again…and he was defeated by our Gnomish psion almost soundly, though he was allowed quarter to leave, the two guards of his order and two of the half-Elf bandits travelling with this dread necromancer’s party were slain. And descending, more necromancers were encountered…a number of four skeletons, four half-Orc bandits, a half-Orc priest of some Orcish god and a attractive, I’m told, feminine and cultured necromancer apprentice. She was allowed quarter, as well. Fortunate for her I was not with the group during the encounter, or that would be different.

Most of our new magic was found by the rummaging necromancer’s, who indeed are certainly less here to fight the Orc or Dwarves for this place, but instead to collect treasure and magic alike.

Between Alexjo’s lore, my own Elvish magic knowledge, or the Gnome’s exceedingly powerful wand, we have divined a great number of magic encountered from these two encounters:
1 white convocation candle of small fireballs
4 blue candles
a Elven longbow, Goblin’s Bane
boots of the North
a shortsword, Susk the Silent
arrows of fire
arrows of ice
Victor Keybridge’s periapt of proof vs. poison +3
mask of air
Balacer’s hand
the estoc Bloodsword
the golden girdle of Urnst
4 sunbolt javelins
a mirror of the Past


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