the Final Countdown

The Destiny of Kings, part 2

The group has travelled from Montinelle to Fontenmere Abbey, and from the Abbey to as far as the Shrine of Nevron in the course of longer than a tenday, in a land that is plagued by shadow and doubt. The number of brigands on the road, as can be wagered, has increased; the blur of greying lines crossed by the good and the bad blending as merchants need to hire or bribe their way out of the land as they anticipate civil war and certainly the rule of Lord Edrin, the dark-souled brother of the king. Once he openly attempted to rebel against his brother and make claim for the kingship through force of arms; his supporting nobles and, as was rumored, support by the Iron Throne, crushed then.
Krillick pondered all of these musings as he rode the steady gallop of the sturdy, tall but thickly built Vastar stallion that Councilor Hollend had provided. They had scouted Fontenmere, the temple of Lathander that dominated this part of Dunador; they had cleaned out the Darkwood of the banshee threat, ending three hundred years of fear; multiple encounters with the very skilled Montinelle citadel guard and tower guard alike.
The paladin and priest that they had spoken to had darker tidings; rumor said that it was not Cyric or Gargauth that was worshipped by Lord Edrin, by the Lady of Shadows. Could she have struck a bargain with Talona of the poisons and pestilence, to conjure up knowledge of a poison so foul it could not be stopped or identified by the powerful royal priests of Dunthrane that had tended to the fallen King Halfred. Krillick might have been born and raised a barbarian and a child of the North but he had been tutored well; in particular, to know of the many campaigns of the churches. Tempus was not worshipped much in the Vast; neither was Tymora. Lathander, Torm, and Tyr dominated the hearts of the people of Dunedor; Chauntea had made some way with the simple farm folk; and Eldath of the peace. For those of darker ilk, it was said Cyric, Gargauth, and Shar held sway; the Boss of Earth had his own following but perhaps Gallia knew more of that than he did.
What had transpired in the past was past now, though.
The King had been poisoned, and hopefully, the shrine of Nevron would hold the secret or at least a clue of where the young prince might have gone to…or been taken, by.


The Shrine of Nevron was known to create a geas-like effect upon those who chose to drink, or bathe, in the sacred waters. No one of neutral or ill intent could even approach it; fighters, priests, and paladins of the good were able to be empowered by the land of Dunador itself. In doing so, they became sons and daughters of Dunador. (In the realm of Dunador, they follow a LG alignment in regards to the king and nobles charging them. Specific roleplaying responses are varied depending on the characters inclement towards chaos or law, but the Kings word is ultimate; a representative will of the very land itself.)
Romsh, who found a love in his heart for these good and simple people, and their need for their King, approached heartily; and his strength became that greater than any half-orc or human ever might be.
For Krillick, who sought both wisdom and strength in the waters, he found more than he could bargain for, or expect. As he approached the waters, a massive glaive-like spear, nearly eight feet in length, barred his path; the spear-head nearly as large as his own shield! The spear head itself glowed hot; as if it was forged moments before, the edges cooling and black while the inside burned with the heat of the Nine Hells for which Tempus had taken it from. The fully armored and concealed frame came into view; a red cloak swaying about it’s shoulders as Tempus revealed himself in his true form; gold plated full plate armor rumored to be carrying the nicks and scratches marking every fallen warrior of the past, present, and even the future, or so it was said.
Next to the ten foot tall titan a large figure in red-painted full plate armor bore the figure of a woman, no doubt the Red Knight, a speaker for Tempus since it was told that Tempus’s voice could not be heard or percieved by mortals. She was nine feet tall herself, but between the two avatars, even the promising and mighty Krillick would kneel and lower his head to the ground, holding the palmful of water taken from the shrine of Nevron. If the others could see, they did not show it; seemingly frozen in time or unaware of the divine presence.
“Tempus”, the female voice would boom, “…demands you rely in your faith and what he has given to you through his servant, Uthgar. The strength of the tundra and the wisdom of the mountain winds. This land is not welcome to war; you may bring his teachings, but you will refuse the service of any power other than he.”
At that moment the glaive rose, and spun into the air, intercepting a few thrown coins, the edges sharpened and cut to turn the ancient gold coins into shurikens. The figure of Tymora strode forward through the water and towards Tempus, but the god of war raised his shield, batting the projectiles aside and hefting the spear to throw.
The Red Knights voice rang out. “Arrogant bitch, you cannot prevail in arms against he who is Tempus; violence and battle only make the king of battle stronger. But…”
“Silence, demigoddess. Speak not while I offer more than Tempus’s brutality. Was it not I, Krillick, who saw you through the battle with the Reavers, when Tempus turned his horse of defeat upon you? Was it not I that delivered you fortune in escaping the Red Brotherhood? Worship me, barbarian, and find success and good fortune in all your struggles and adventures…bring my church to these Dunadorians, show them as you deliver them from the clutches of Edrin, that Lady Luck wishes to smile upon them…”
At that moment, Tymora’s binding upon the demigoddess came to a end, and the Red Knight spoke on. “A soul can not be owned by two; it belongs only to you and the one you love most. But if it is between losing your faith, then lord of Battles promises to grant you still all the power you glean from him…and to challenge your faith even further. And pray, then, that Tymora gives you good luck; for the black stallion will ride always against you. You will know the lord of battles is the only true god for a barbarian.”
Tymora would speak as she watched Krillick’s features tighten in pride and arrogance. “I swear then to shadow you against the ill fate of Beshaba; take up my mantle of fortune and favor, and ride for me as well, Krillick.”
The half-elf would raise his face to look up at Tempus’s helmed face and stare upon his god, and then to drink from the water. “Fate is mine to make, and if I take strength from Tempus then I ask for the favor of Tymora to bring me victory in all. Hail the people of Dunador, hail lady Tymora, and hail you, lord Tempus.”

The Destiny of Kings, part 1
...All the way across the world?!?

Krillick practiced some of his bettering barbarian skills in the fields and hills outside of Daggerford, and received formal weapons training from the Duke’s captain-at-arms. Boffer received his training from Romsh. And Gardle was busy in his own introspection, learning more of the Inner Power himself.

Since a few months have passed now, a number of retired adventurers, soldiers, and militia of the surrounding areas have begun to creep into Romholt, seeking out the free land that the castellan Henry has offered. It appears that Alexjo’s public relations work is doing well.

As circumstance would have it, the training characters did not have long to rest before more adventure has cropped up. Bando the Lame wanted to approach his good friend Baergon Bluesword and perhaps some of the Waterdeep guard to go and adventure, a propositioned idea which has fallen through, since Baergon died weeks before in a fight with Reavers of Garagos that had assumed that Baergon the half-elf was the same Krillick, half-elf, a truly promising member of the church of Tempus. Bando instead had to trust that Krillick and his company would serve his good friend, Council Hollend’s, immediate request for assistance from outside the kingdom of Dunador.

Bando came forward to Romholt, and laid out the problem as it was told to him:
“A terrible thing has happened. A small kingdom, Dunador, in the Inner Vast, has just lost its king. I know these folk; I travelled there, years before, to rally to the call of King Azoun of Cormyr, when he led the crusade against the Tuigan Horde. I tried to set up a mission there, to Tymora, but they are strong in the worship of Tyr, Torm, and Lathander; there are rumored cults of Cyric and Gargauth as well, but no matter.

It was not there that I lost my leg…but at that time, I was a priest of Yondalla. I served the thirty or so of my brothers and sisters who formed the Happy Band of Hairy Feet and Ready Stones, and we taught many of the bigger folk about the power of our slingstones. But not to digress…I lamed my leg by troll claw, when my adventuring band entered the High Moor in search of treasure and magic. It was only through Tymora I was lucky enough to escape…and so I serve her, now.

A friend of mine, Royal councilor Hollend, asked me to come. I cannot; my adventuring days are long over. But you can. See Rolfe, at the Three Feathers Inne, one near the portal you will make use of. Take the third stand of trees, outside Daggerford, towards the hills. Turn right at the third stand, and go a half-mile towards a rock that looks as a giant, at 17 feet tall. It is, in fact…a desert giant of Anauroch that lived in these parts a while back, who came here to petrify in peace. That is a story in and of its own. But there, at the giant, speak ‘Dunador-to-call’, and a gate will open to take you there."

The group travelled to Dunador; specifically, the province of it ruled by the shady Duke Aimar, known to be a wizard of some skill after he had well-established his fighting prowess. They travel to Montinelle, first…and learning what they had so far, of the lost prince that they seek to stop the evil Lord Edrin, the king’s brother, by ascending the throne…they have been immersed deep into this tale of intrigue and evils past, future, and present. The land of Dunador is magical; rumored to be blessed by Lathander now that it has turned its back of the gods and goddesses of old. But the land needs its king.
In his training, during a waking dream as he practiced self-hypnotism, a illithid appeared kneeling and meditating in a dark cavern that must have been somewhere deep in the bowels of the Underdark. Its oily and slimy mind easily penetrated Gardle’s, and spoke to him.

“I am pleased to see you have achieved the 4th circle of awareness. Very good. Now as I told you, I will teach you the powers I have promised.
Firstly, I shall teach you Banishment…”
That done, within days that passed truly as only hours, the illithid continued as he said he would to the more pressing need and immediate education of a power Gardle greatly could use.
“I will teach you now convergence. This power is a small thing, since you travel with no trained minds. But that does not matter. You now have the power to teach them contact (for free), and with it, they may learn any psionic power that you possess (1000exp per, prerequisites still apply). And for the purpose of the power, you may contact and use them as converging minds…and they may make use of the pool of power points. However, since they are not psions, they can take nothing more than the shared defenses, which they may make use of in the group. This defense will allow your group time in the encounter against the Twelve, time to destroy some of them…hopefully all…before their minds overwhelm your own convergent ones. It would please me to see a better proportion of their number reduced before they overwhelm and ingest you. Because of the aboleth’s talent of learning all that is known by the being it consumes…I can say no more about my intentions towards you.”
Except that, I promise and swear by all of my race, that you shall be released from this fate bond in the unlikely event of your success, or the success of the other fate-bond groups working towards this event. When the time is right, all of you will be led into the Underdark to complete your objective. At that time, time will be a luxury not easily affordable."
“Thank you, Gardle. And I wish you pleasure in your exploration of your newfound powers.”
Darkshins, a Duergar rogue, has joined the party. Ievos turned over the Eye of Traldor to Gallia, as well as the Buckle of lockpicks and Cape of shadow to Kerrick. Alexjo turned over the Gloves of thievery to Kerrick.

The Progress in Rom Hold, part 3

The Duke of Daggerford had a number of things to ask Krillick, mostly concerning wanting to know why the startling number of Dwarves were entering his lands and avoiding the roads to go to the mountain of Illefarn, which is known to have been under his family’s ancestral claim for the past 200 years. That really couldn’t matter to Korin and Derval, both Dwarven brothers…had been in apprentice training then, and made fanciful dreams then of returning to their ancestral home…and as well, the Masked Council is certainly wondering just why Baron Romsh needs so many weapons of war and mercenaries.

Krillick set up a temple courtyard and walled compound to include the barracks, some of the training yard, and to connect the walls to the Daggerford proper walls; where it connects there will be iron doors that can be locked to assure the city’s privacy and, more importantly, the church’s sovereignty in that location. Appeasing his god Tempus, Krillick’s purchase of the property and the Duke having a steward to develop the temple with Krillick’s young page Samuel to watch on, the Duke agreed to sanctify two catapults and place them inside the courtyard of Tempus in the Dragonspear Castle Ward Hall, as the shrine in Daggerford has been come to call. For some reason, the shrine at Dragonspear Castle proper has not responded to Krillick’s usual inquiries.

Gardle released the giant spider to go home in the Lizard Marshes; it will probably be a delicious dinosaur snack, but who can know.

Romsh has decided to have Henry his steward acquire ammunition and four ballistas to aim skyward in case of Dragon attack.

The group was led by nine lizardfolk with red armbands, a gift from Redeye to show them the way to Vamortikin’s lair. The dragon was dispatched with some incredible ease as Gallia’s spell neutralized the beast for seven minutes…allowing Romsh and Krillick to take their leisure in crushing and cutting it to bits, while Boffer defended Gardle and Gallia against the attacks of the cleverly placed “Thrasher”, a intelligent, speaking, viciously cruel dancing scythe.

Behind the mound that the dragon had built its lair in, right into the deep marsh it had dug out to lay in wait for a meal or adventurers, a strange Thayan Steam Tram was waiting on rails, apparently the rails ran through a Gate which was nearby. Thayan steam trams are much like our steam trains; except that they carry extra water only, since a everburning stone sitting in the center of the steam boiler heats for up to three thousand years at a searing hot temperature. The lizardfolk showed a strange interest in the contraption; and when Baron Romsh had plans to return to collect the Steam Tram, the adventurers set back home. Their trap of the four Glain’s crystal spheres that they found did manage to do some dangerous harm to the lizardfolk piling into the Steam tram en route to the Thayan rails, more than halfway across the realm of Faerun. “Chief”, the lizardfolk, seemed to show some extraordinary awareness of the larger world and a cunning vernacular with the common and lizardfolk tongue.

Alexjo was helpful when the group returned to the Rom Hold. He was able to tally a total list of the group’s items, along with Nemtar, Gardle’s wand.
The dragon hoard consisted of: 470pp, 2400gp, 3700sp, 1200cp. There were three gems, and a silver comb, a golden Lord’s serving set (4 cups, 4 plates, etc…) as well as a solid garnet gem cup.
“Thrasher”, Int12, speaks common, dwarven, elven, and goblin; can sense secret doors within five feet. Thrasher is a +4 scythe, and dances for four rounds a day at 16 thaco. It can move up to 90 feet in a round to attack someone the wielder mentally commands.
“Time to Dance / Time to Kill / Time to feed your Thrill” (Boffer. Boffer leaves it in his home at the Rom Hold.)
Globe of vision (Gardle)
4x Glains cystal spheres (exploded against the lizardfolk)
Everburning stone (went home to Thay, with or without surviving lizardfolk is unknown)
White copper ring of fire (Gallia)
Ring of windwarding (Gallia)
3x New leaf
3x Elven arrows (Gardle)
Flatbox (213)
Harp- Building Liar

In total, each character receives 2100xp.
Boffer receives 1050.
Charge 450 for Gallia (150 for three chromatic orb gems, now she only has two. Also, the lifetime membership charge from post 1 of this line.)

The Progress in Rom Hold, part 2

Returning to Daggerford, Krillick found that the Duke offered personal condolences for the loss of Baergon. His weapons and armor were sent to honor him at the nearest temple of Tempus; Krillick has assumed responsibility of the shrine to Tempus in Daggerford. With it came a letter of command, signed jointly by the reigning priest in Waterdeep and Piergon the Unmasked Lord, that Krillick now serve as adjunct priest to Lieutenant Wert and the 50 medium cavalry, the 7th company of Waterdeep Charge. They are armed with heavy crossbows, 10 bolts, dagger, broadsword, and medium lance. They are armored with chainmail and kite shield. Their tactics are not yet veteran; they either dismount to use crossbows to enter with a charge.

Romsh planted the gem of income to create a gold tree in the private courtyard established just outside of his room. Only from the air could someone notice the small grass ten by ten walled courtyard he has arranged.
After wrapping up business in the Rom Hold, Romsh petitioned Ievos to go scout into the Lizard Marsh and return with Redeye. After three days, Ievos did so, and Redeye made a bargain with Romsh about the disposition of the Lizard Marshes:
Firstly, no more incursions of adventurers.
Secondly, a occasional exchange of weapons and armor and other worked goods to show Redeye’s “raiding” leadership is well founded
Thirdly, that the hamlets on the fringe of the Marshes stockade walls to make it harder for raids from those Redeye cannot control well
Fourthly, the group slay the troublesome young adult black dragon, Vamortikin
Fifthly, I wish to train directly when I may with the Krii when you invite them here

To the latter end, he had Valerna prepare a oil of acid resilience for the group’s use. Setting out, they encountered little resistance, until a thicker and more dense part of the hills in the Marshes lead way into a trap made by ettercaps. A strange ringing sound, like bells, sounded out once, and then twice…and before they knew it, they were thrown into a cunning trap by the ettercaps. Krillick and Romsh fought their way through it, while Boffer and Gardle very narrowly escaped death from a massive, twenty-foot large spider. Gardle dominated the spider, and then quickly subdued it with a permanent dominate psionic command he implanted with his psychic surgery; and with it the characters returned to Rom Hold. In the nest of the monstrous experiment, the group found a number of items later identified:

Wand of Salt (Gallia)
Shortsword of Nobanion (Bast)(Gardle)
Rod if Inertia (Krillick)
Belt of Goblinoids (Boffer)

Obviously, a Untheric or Mulhurondi adventure lost his life in the Marshes somehow. The Wand of salt is one of only two known; and the Shortsword of Nobanion has the purpose to hunt down the Mulhurondi enemy Set and his minions.
Back at Rom Hold, Boffer prepared his trade and purchase of his plate armor, and secured a steel replacement for his leg, severed at the knee. Grumpily he promises not to be rash and angry at the foul beast…but he is severely angry that the creature still lives, in the service of Gardle.

Experimental spider (dominated by Gardle; psychic surgery made it permanent) carried the group back to Rom Hold to have Boffer given a replacement steel peg leg and then the evil spider was released into the wilds of the Lizard Marsh by Gardle.
AL CE, Int 6, HD 8+8, Thaco 11, Dmg 2d6 + poison type O, -5 penalty to surprise opponents. Size G, 20’ diameter. Mv 9 land, 12 web.

Hopefully, they will set out soon to finish what they began…
Planned or Real Disposition of the Barony of Romsh:
93 total souls in Rom Hold proper (not including the group or mercenaries)
Kethras, Tethyrian blacksmith
Samuel Doortap, Daggerford sherriff appointed to the Barony
Belinda, priestess of Talona, healer and apothecary
Thromm Axefor, Dwarven general store owner and innkeeper, “Inne Cromm”
Hendrick, stablery master of “Stables n Fables”; sells in oxen and mules, with a few horses
Castellan (and Steward) Henry, oversees four servants at the Hold
Steelhead, Gondservant
Vicker Gondsman, Krii (lvl 5)
Men-at-arms: Keviina (Keveena), Aaron, William, Tyler, Blake, Keniesha

8 hamlets, all within a days walk, 50-100 people per.(1 is known as The Baron’s Lancing, in honor of the mark of Romsh surviving a lance breaking off in him)
A hamlet on the river edge, where 20 ex-Zhentilar settled with eighty or so noncombatants as well. They are armed with chainmail, shield, broadsword and dagger; ten have polearms and the others have light crossbows.
Smaller farms and various deer paths to and fro in the region accomodate perhaps a total of a thousand more souls.
Planned village of “Rivercrest” by way of Waterdeep’s Phull family, accomodating perhaps two hundred fisherfolk and their service providers. Eddard Phull governs the village along with ten Phull guards and the two priests of Valkur.

The Progress in Rom Hold, pt 1

Romsh’s stewart approaches him, days after the return from Illefarn, and Romsh’s training under Duke Pwyll’s cavalier captain of the guard. The ennoblement ceremony finally was finished, in a half-rebuilt hall of the Duke of Daggerford, and the Daggerford people and it’s Masked Council are greatful that the damage by the mythal’s malfunction has been slowly fading away, and a renewed vigor returned to the region.

“I have, by your leave, invited a number of mercenary companies to come here with representatives, for your approval. You recall you asked me to arrange to meet some, before…”
“We may hire, your grace, mercenaries; or we may try to lure fighting men here to live off the land as militia for free tracts of land. However, the reputations of these lands has always been sour. The Lizard Marsh has black dragons, lizardfolk, and dinosaurs. I do reccomend offering tracts of land for obeisance, however.”
Lord Romsh followed Henry’s advice in beginning, with Alexjo’s help, to attract men at arms and retired adventurers to Romsh Hold.

Ietos “the Hammer”, a Calimshanii Master of the Tulwar, approached with his “Black Company”. Krillick identified him as neutral evil. He has 10 Calimshani shieldbearers/reloaders (shortsword, small shield, studded leather, 10 bolts), 10 Calimshani heavy crossbowmen (studded leather, shortsword, heavy x-bow with 10 bolts), and 50 Amnian heavy infantry (improved mail, shortsword, 2 pilum javelins, body shield). His monthly compensation is 30gp personally, 100gp for his men, and a combined upkeep of 142gp monthly. They require a seperate barracks to be built. In open field tactics, the shieldbearers set up standing shields from which the crossbowmen can lay down fire. The shieldbearers carry a extra crossbow and hand it off to the crossbowman as quickly as they reload it. This improves the rate of fire of the heavy crossbowman tremendously. When they are at the battlements of a fortress, they do the same, but stand ready to repel attackers as well.

Next came Mama Vola. A fellow gypsy of Mulhurondi blood, Alexjo, Romsh’s herald, realized that Romsh could use their services…but could not afford more mercenaries in the moment. Alexjo has seized their services for six months paid full, so far. Mama Vola’s aura is light blue with Romsh’s orb of alignment.

Mama Vola is Mulhurondi gypsy-woman, Master of the Khopesh, and captain of her company “the Red and Blue”; she has 30 Amnian archers (shortbow, 20 arrows, dagger, leather armor), 30 Mulhurondi heavy infantry (bronze plate mail, khopesh, bronze shield, polearm), and 20 Illuskan medium cavalry (scale mail, round wood shield, medium lance, sabre). Her services are for 50gp monthly, and 300gp for her soldiery. Their upkeep is 162gp and the horse’s upkeep 120gp. Alexjo called upon favor from Derval Ironeater to build barracks and stablery for them. Mama Vola and Ietos are enemies in some fashion, but swore to work together in the service to Romsh.

Castellan Henry spoke up:
“We need a reason for so many soldiers. I suggest not rousing the nearby nobles with fears of half-orc aggressor, a possible Zhentarim pawn or member of the Black Network. To claim to scour the Lizard Marshes, or to protect the road against incursions from the High Moor…certainly. And these mercenary’s stations could be moved around the six hamlets, where they can be required to build defensive fortifications and stockades.”
Alexjo spoke, as well…
“The Dwarves we helped, Derval Ironeater, they owe us a favor. Perhaps these two barracks and stabelry be on them?”
“Now, about these lands…your lands are poor. Sheep and pigherding are all main cash producers; corn,tubers, and potatoes the agricultural staple.
Fishing would be good; river or saltwater. But we need two barges, for the Dwarves goods from Illefarn to our imagined port village, and from the port village to waiting ships off the Sword Coast. In that, a defense ship would also be good. Perhaps a knarr, with a low draft, to go up the Delimbyr as well as take to the sea? Two crossbow guns would be very effective on that account.” (pg 90, Volo’s Guide to the North)
“No political marriage can be arranged to a half-orc. Perhaps to a local girl?”
Castellan and Steward Henry speaks with Romsh thinking of what Alexjo speaks of.
“Back to the matter of mercenaries. We are certainly fully prepared to defend ourself, now, but perhaps in the future…a number of noble families offered their services to us. Sulthas (pg24), Agundar (pg9), and Roaringhorn (pg23). The Phull family will be approaching us within the month with contingency offers for a fishing village. We will need them to establish a fishing fleet. For such a village, we can charge land rights and produce a area to protect. To that account, I suggest you join a relevant Guild in Waterdeep to get your name out.”

“Lastly, for priestly matters, I suggest that you ask the Krii to make shrine here…”


A number of priesthoods, in fact, over the course of a month approached the new baron with ideas of their own god’s interests.
Two Wavetamers, priests of Valkur, approached Romsh.
“Greetings, Master mariner Romsh of Waterdeep! What pleasure it brings mighty Valkur that you have joined the guild of his followers recently.”
“If it is you be intent to bring shipping and fishing to the Sword Coast south of Waterdeep, you will need our help. Valkur can shield you against the depredations of Umberlee and the carelessness of Itishia. Grant us the right to build a shrine to Valkur at the headwaters of the Delimbyr river, and at the fishing village you intend to build, and we will aid you. So swears Valkur by the word of Sailor Kilmar, and here be his helper Gob Driden.”
Baron Romsh could only be pleased to accept this.

Another priestess, wearing all black robes and bearing a chakram, approached Romsh…desiring he come to her room at the inne around eleven one night.
“I am mistress of secrets…to prove my validity…and to assuage you that Shar my goddess has all power in the night…we come to know that both the Cape of shadow and the Helm of darkness, relics of my goddess…are come to the hands of Ievos, the Elf. How can you doubt my power, and that of my goddess, now? Or knowledge that you hide your tree of Income in the small little room you built next to your own in your Hold, to collect your gold coins grown from it? What darkness touches Shar knows in all.”
“Shar wishes to share in her power of night with you, and your people, Baron Romsh. Allow me to make open worship here…or suffer her wrath.”
Romsh declined, and reminded her she had better be gone in the morning.

Not only was the priestess of Shar turned away…but as well, a paladin and priest representing the Triad.
“Ho there, I am Edrick, of the Blue, and this is my companion, paladin Thomas, liege to me. I come to you to demand a tract of land here to build a shrine to Tyr, to make a court and justly decide tenets of Lord’s Alliance Law. What say you?”
“I think not. Gond rules the hearts of my people, if it is my wish…and I am the maker of law and rule here, not you.”
“How dare you. I would hate that to believe a half-orc, so rarely rising above their nasty and vicious blood…could be no less than under Zhentarim influence…”
“Is that a threat, in my Hold, priest of Tyr?”
“Certainly not. Only a promise that Justice will be seen. You have in your village a priestess of Talona, who, by her own admission, is here only to entreat her evil goddess that illness and pestilence not take these lands. And yet you will refuse the god of justice?”
“Justice, Tyrran, will be brought my own hand, the only pair of which I know can be trusted. Tyr has no power over illness, yet Talona does. So who are you to claim Tyr can control that? Out of my Hall!”

Boffer and Krillick, well known growing enemies, met bullheaded at the seat of Romsh.
“Allow me, Romsh, to make a place of worship, a shrine to Tempus, to serve the needs of the coming mercenaries. As you may not know…Tempus seeks the alliance with Gond, and so shall I seek alliance with you..”
Boffer grunts, and speaks up against Krillick. “No temple or shrine to Tempus…I wont stand for it, at all. Let us build a statue, or a shrine, here to a Moradinsammar god or goddess, and attract more Dwarves from Daggerford…”
“No shrine to Tempus, then, not now. And when the Dwarves make their agreement solid with me and some wish to come, I will think on giving them land for their temple.”

Upon a trip to Waterdeep, Baron Romsh visited the House of Wonder there. Receiving the blessing of the Krii, he has unlimited access to smokepowder and mundane ammunition upon visiting, and he has been given a second horse pistol. Sent with him is Steelhead, a Gondservant with low wisdom (5) and high intelligence (17). It is wound up by a massive clockwork key, and given two minutes of winding, can operate and be aware for around a day. Steelhead is very grumpy, and needs often oiling. For all intents and purposes it is considered a construct. He can read Thorass and Dethek, and speak Common. He can defend himself, but usually avoids situations involving warfare. Steelhead has Administration, Law, Scribe, Engineering, Heraldry, Research, Sage Knowledge: Heraldry, Law, Engineering, Architecture. Steelhead will be building the Home of Wonder in the Barony.

When it is prepared, Vicker Gondsman (Sp5) will come to teach the populace. Vicker is a well known blacksmith and armorer, and his own talent centers around the creation of tinkered small items that will aid in farming. His pleasure, as comes from his namesake, is his large collection of beehives, from which he produces honey meade, honey cakes, and bottled honey to sell to the populace.

Romsh joined the Master Mariner’s Guild (pg49), and purchased a lifetime membership for 300gp. He has been issued a guild dress of a red hat with a white plume, and a red shoulder cloak to wear in Waterdeep.
Gardle joined the Jeweler’s Guild (pg47), and purchased a Gnome’s lifetime membership for 600gp. He has been issued a deep purple robe with a triangular, crown-cut white gem (10gp), point downward, on the breast, purple hat with a white plume, to wear in Waterdeep or beyond if he likes.
Ievos joined the Scriveners, Scribes, and Clerks Guild (pg53), purchasing a lifelong membership (much more costly than a humans) for 200gp. He has been issued a royal blue beret with a few silver quills on it.
Galia upgraded her membership in the Watchful Order of Magists and Protectors (pg56) for 300gp she has scraped together. In Waterdeep she wears a dark purple cloak, with a white human hand, fingers together and uppermost on the left shoulder embroidered. There she also visited her mentor and her master, Mistmyr Iroan (pg77).

All of the groups magic items have been tallied and distributed. Its art and items of gold value have yet to have been sold or distributed, however. The remaining items are in Romsh’s Hold until the group has use of them:
Jar of preserving (contains each group member’s elixir of revivification)
Money changer box
Figurine of the moonstone rabbit (useful to help move earth and build around the Barony)
Eternal peanut
Art: Blue on Bronze (ruling room in Rom Hold)
Bottle of preservation
Fang of the Nosferatu (dagger, possible curse to turn user into vampire?)
Mirrors: Black (use priestly command, and a spirit tells faithfully what it can); Truth; the Past; Enlightenment (All set up in ruling room of Rom Hold)
3 Eggs of wonder
Porpherio’s sword (tulwar)
Staff of Osiris (priest or confirmed clergy only)
Sash of immolation (fire resistance helps to use with this; it affects everyone around the user in a five foot radius)
Orb of alignment (Boffer and the steward of Romsh use this to determine the aura of travellers and businessfolk dealing with the Hold)
Thasher, the intelligent and dancing scythe (owned by Boffer; he keeps it above the doorframe in his bedroom)


Sherlen Spearslayer, the captain of the militia in Daggerford, rides up to the training yard at Romsh Hold, where Baergon and the Daggerford captain of the Duke’s guard were training Romsh and Krillick.
“Come! Go north to the hamlets along the river. I will go to the roads with my collected militiamen and the Duke’s guard. Fires to the north, south, and east of here all mark raiders of some kind. A boy came screaming that marauders had come by the road.”

Krillick and Baergon both looked skyward to a crack of thunder on a mostly clear spring morning; today was Kythorn, the Revenge. A single stormcloud formed over them; looking like two seperate clouds in the shape of two horses, and standing atop them, a figure with a foot on each back raising a spear high. Tempus, the sign of battle to come, and no favor or quarter to be given or recieved.

Stopping the rape and pillage of some of Romsh’s peasants by some of Ablixion’s Reavers, the group nearly fell…but chance or battle savvy saved them after a lance strike smote Romsh down. Ablixion, cult leader of Garagos on the High Moor, left the battlefield early…his target was Krillick, but he settled for meeting up with another group that must have been the one that overwhelmed Baergon, and a few of the Waterdeep guard. When they left Baergon’s head was removed, cut clean.

Romsh captured Shiva, pr5 of Garagos, and removed her hands…and gagged, she is a prisoner in Romsh Hold. They slew Talmed, pr6 of Garagos. As well, 4 F1s wielding either scythes or sickles and shield, 2 F3s with axe and shield, and 2 F3s armed with medium horses, lances, plate armor, and sabers of Southern make. Krillick destroyed all but two of the holy symbols of Garagos in a ceremony of victory over the band of Reavers.

Adventure log 4, Illefarn

Korin approaches you after the nites revels. The dwarves indeed really know how to party, for which you certainly took part in, though the stout Dwarven ale did a great number of terrible things to your dispositions.

“I am glad you have rested. We have all come to a great decision over what shall be done, since we have what we came for. Reconquering Illefarn is as important as collecting enough of our kin, or Gnomish and halfling allies, who wish to come and make a new life here and rebuild the glories of old.”

“There will be no immediate recognition of Daggerford politically. We will make ourselves known to King Melandrach soon enough, to draw up boundaries and pacts with the Elves of the Hollow. However, since you helped us get back Devin’s crown and armor, and to find our golden statues of our Mordinsammar, we will negotiate through your adventuring group. And we will be allies to Romsh of his own Hold if you so want us. We are not many now, but we will be great soon. When I return with riches from here, and the crown, armor and magic of Devin, it will cement Moradin’s blessings upon my right to be king here. We will protect the mythal and operate it in honor of the fallen kingdom, for Dwarves keep their promises. I am a descendent of Devin, and so I have inherited his task of protecting the kingdom.”

“You can help those defenders if you like, and want any further reward and treasure…we can make war openly on one or the other faction. Wartsnak is not out of your power, but when you draw close to the necromancer, I and our priest of Moradin, Borg, will enter into battle with him personally.”

“His magic and equipment as well as that of the followers will be yours, and any trinkets or treasures are yours as well. If it is Dwarvish or Elvish of obvious Illefarn origin, then we will claim it…but there is not much here left we know of. However, when the call for battle begins, you must be prepared to finish it. There can be no time for them to assemble a ready and prepared defense; bluster and surprise will be our ally. Me and Borg will wait for you to get close to Kelthas, and we will strike him down.”

“Lord Romsh, if you were to establish a fishing hamlet on the edge of your property, on the beach, and maintain a strong enough barge and defense system to go up the river and to Illefarn, we could begin selling stone and our wares without needing to sell it through Waterdeep to merchants coming to Daggerford. We could barge our wares out through your village to waiting ships. I am certain this could mean some anger or resentment from the Duke of Daggerford since he would not be able to make tax on us, but the River is not owned by the Duke…so he can deal with it. For such arrangement…we have come to the mutual satisfaction of 19% profit to go to you, Baron Romsh.”

Boffer approaches Krillick and Romsh, who both take to the Dwarven ale without restraint. Krillick will end up fighting drunk the next day, but who can hold back a barbarian’s desire for ale? Especially…strong ale as Dwarves make.

“I saw Wartsnak before…he killed my second cousin. He has great speed, and moves so fast to be a blur to your eyes. My cousin Dugman screamed that he could not see when he rushed at Wartsnak…and Wart cut him down with his tulwar. Vicious looking blade, that…”

Alexjo approaches Romsh. “Hi Romsh. I’ve been giving it some thought, and as your herald…I have some ideas for you to further yourself. Really, you need to marry…and you need to make one of the locals your wife, since you are a half-orc. You will never be accepted into noble society…but by living with the people, they will accept you. That will make you tolerable as a Baron, at least. I suggest you take some time, and learn some of the secrets of Beauracracy…it will help you navigate Lord’s Alliance rules to get maximum effect…Law, for that matter, would help as well. Agriculture, of course, would help you plan crops to their best effect. Think on this.”

Wartsnak and his followers fell in battle to three of the Dwarves strike teams and the group as well. Wartsnak and his two trolls were slain by Boffer, Krillick, and Gardle; they also took part in some exploration of the common and living areas that the orcs inhabited, killing four cave fishers and handling four seperate bands of Wartsnak’s followers.

Returning to Daggerford, the group was rewarded and hailed as heroes, and are taking time for Krillick to train in his priestly skills and for Romsh to further his own martial prowess. They took some time to enjoy their newfound wealth and glory…and identify their remaining unknown magic. Two weeks later, Korin approached Baron Romsh in Daggerford, where he was training under Sherlen Spearslayer…and presented to him the rest of the magic in the dungeons of Illefarn…now reclaimed as the Kingdom of Illefarn!

A number of magic items…
Kelthas the Dread’s…
Robe of Repetition
Bottle of Preservation
Necklace of Alteration
Pax’s Model of Spell exchange
Wartsnak’s magic…
Porpherio’s tulwar (1388)
ring of bard’s armor of Eelix
normal ring of Distraction (957)
Shimmering sash (1053)
Ellisin the cleric of Maglubiyet’s…
Dagger of Doomwarding (359)
Amulet of shield
Cape of Shadow (255)
(4) acid arrows (84)
Prollot, cleric of Gruumsh’s…
throwing irons (620)
Jorkyl, half-orc priest of Cyric’s magic…
“Gemmaster of Cyric”
Gems of Karma, Atonement, Curing, Musing, Income;
Buckle of Lockpicks
Staff of Osiris
Scabbard of Poison
Chill blade (359)
And a whole slew of random items, perhaps lost by adventurers, or who knows…
Modegian bracelet of lost ships
Red Pearl
Doves harp
Flynn’s white copper ring of fire
Black Mirror
Holy symbol of Mielikki
(3) Eggs of Wonder
Cat’s Eye ring

including, the spellbook of Kelthas the Dread, the mage specializing in necromancy:
detect magic, light, read magic, identify, esp, knock, scare, web, dispel magic, infravision, protection from normal missiles, charm monster, polymorph other, wall of ice, cloudkill, passwall, sleep, hold portal, protection from evil, shield, unseen servant, continual light, forget, invisibility, levitate, rope trick, strength, clairvoyance, fireball, gust of wind, lightning bolt, slow, water breathing, dimension door, enchant weapon, fear, wizard eye, animate dead, feeblemind, telekinesis

Adventure log 3, Illefarn

Well, a great deal of adventure and thankfully in watch, I’ve seen only 8 kobolds and a ogre that I and Ievos dispatched in the night. The trap that we set in the pit certainly helped.

Romsh managed to make peace with this witch Valerna, and her sixteen mongrelman. I looked over his contract with Valerna and I cannot say I am pleased by it for what it cost, but Krillick and Romsh were leading the further adventures into the new area so I had little to say about it. There was a great deal of exploration done, and not a small number of battles in the past three shifts of sleep and adventure.

After encountering four hook horrors, the trap of the mongrelmen was set, and instead of laying into battle as Ievos wanted, the group discussed terms and conditions of parley with the witch Valerna. Her alignment is chaotic neutral, as Krillick saw in her aura. She was a witch that is wanted by Duke Pwyll for claimed atrocities against the citizenry; Valerna was a midwife and apothecary for a nearby village of farmers that owed fealty to the Duke. Taking her mongrelmen, she entered Illefarn, though they have had bloody relations with the Dwarves, Valerna kept to herself as the necromancer and orc faction have intensified their own battles. Upon the study of Valerna’s aura, I can only fathom that she worships Talona, who brings or wards off illness, disease, and poisons.

She is arranged to take the mongrelmen out once we find a way out of Illefarn, and to a swamp area closer to the coast in the Lizard marsh, where Baron Romsh will arrange for the safety and placement of the Witch Queen with her mongrelman court. In a magic-sealed contract, Romsh said the following:

I Baron Romsh will to all the best of my ability to shelter in the swamplands of my Barony the Skull People, and their witch queen Valerna, for 100gp per month. Valerna shall provide, for free, one serving of choice oil or potion per month, and half price for any others at reasonable quantities. On this day the exchange of magic items shall be brokered and sealed in the same contract of no-refund.
In addition to the oils, potions, and elixirs we know of that she got copy of, she has the following:
Acid resilience, Agelessness, Black Arts,Allspice, Allspice II, Aphrodisia, Armor, Bottom #20, Bruno’s Curse, Preservation (I think she must have Drow allies…), Primrose, Damnation, Dragons Blood, Excisement, Eucalyptus, Frangi Pani,Galangles, Grape, Impact, Jamaica, Kladdle, Magnolia, Mercury, Rosemary, Rue, Scrying, Sharpness, Xyz, Spirit

Krillick took the Discus shield, Ievos was given Valerna’s vest of missile protection and the mongrelman’s bands of might, while the shortbow of Doubling was given to our little Gnome. Valerna has a number of magic items still; a strange Table of the Elements, and she carries Damnation oil and Zula Zula oil to use in battle, hurling it at her enemies. Dangerous stuff, that. Her mongrelmen prepare their footmen’s maces with oil of impact. They also have Lagyg’s flowing flagon. And now, in return, they have the ladle of duplication and chalice of identification, as well as our Leomund’s goblet; a elixir of revivification, photosynthesis, and health; smoking aromatic pipe, ointments of blessing, and the cutlass, Foefinder. Krillick traded his dagger of Impaling to one of the mongrelmen as well.
Valerna has Nefradina’s identifier, which will be helpful and we can bring unknown potions and oils to her for veracity. She has a startling collection of ointments, oils, and elixirs herself.

Continuing forward, the group encountered the mythal. Ievos was there and said little about the magic; either he is withholding his racial secrets or he knows little about it. The personal description you would have to ask Krillick or Ievos or Romsh about; I understand that it is a magical room, one with a “positive” energy, above, or a gate of some kind carrying the vessel of the mythal into a positive realm…and one of “negative”. Apparently, the mythal needs charging of positive energy and a removal of negative energy; a balance which has to be maintained since the point of the Mythal is to keep positive energy in the lands encompassed by the Mythal. The first lever of it’s mechanism lowers, the second raises, and the third activates the magical energy. Currently, the mythal has been drained of its negative excess and now is charged positive and activated to the realm.

Lastly, there is the Dwarves. Korin has a number of mercenaries assembled, some from his clan, a few Dwarves even not. Most notably we met Biffer, Gold dwarf brother to Boffer, who is a giant-slayer, and Dwalin, a ironsmith warrior, one of the wandering Shield Dwarves. In the course of a evening, the famed crown and armor of King Devin was found, and we earned a letter of debt for 60,000 gp to cash with Korbus Brightjewel back in the town of Daggerford. As well as a number of more magic items…with the mythal repaired and the Dwarves planning on leaving for a time to collect more troops to fight off the necromancers and orcs, I am unsure what our role now will be. To finish the adventure or to go home as heroes…and perhaps with new allies.

Other magic that we found:
Bridle of speaking
Mirror of enlightenment
mind dulling dust
2 large candles of disruption
Ring of remedies
Ring of safety
Horshoe of Luck
Helm of Darkness

Adventure log, Illefarn vol. 2
From the memoirs of Ievos

I sold the leather apron in town, it will definitely help me to procure more components in my magic research, which is hurried, certainly, due to the need to adventure in the moment with those companions I have found myself bound to. The apron came in handy and I pocketed 1300gp, though the others have not noticed.

The group did not get far. They encountered Victor Keybridge, again…and he was defeated by our Gnomish psion almost soundly, though he was allowed quarter to leave, the two guards of his order and two of the half-Elf bandits travelling with this dread necromancer’s party were slain. And descending, more necromancers were encountered…a number of four skeletons, four half-Orc bandits, a half-Orc priest of some Orcish god and a attractive, I’m told, feminine and cultured necromancer apprentice. She was allowed quarter, as well. Fortunate for her I was not with the group during the encounter, or that would be different.

Most of our new magic was found by the rummaging necromancer’s, who indeed are certainly less here to fight the Orc or Dwarves for this place, but instead to collect treasure and magic alike.

Between Alexjo’s lore, my own Elvish magic knowledge, or the Gnome’s exceedingly powerful wand, we have divined a great number of magic encountered from these two encounters:
1 white convocation candle of small fireballs
4 blue candles
a Elven longbow, Goblin’s Bane
boots of the North
a shortsword, Susk the Silent
arrows of fire
arrows of ice
Victor Keybridge’s periapt of proof vs. poison +3
mask of air
Balacer’s hand
the estoc Bloodsword
the golden girdle of Urnst
4 sunbolt javelins
a mirror of the Past

Adventure log, Illefarn, vol. 1
...from the memoirs of Ievos

The character’s entered Illefarn in what must have been the entrance from the quarry to the workshops area. There, they encountered a grisly scene of what must have been Wartsnak’s orc patrol killing two valiant Dwarves, which took five goblins into death with them. The group slew two wargs, five orcs, and three goblins. In seaching the bodies, they found more magic.

Around the corner, they encountered a nightmare as they were recovering from a pit trap. Moving forward they ran into a fledgling apprentice necromancer, and his manticore ally…and with a flick of its tail at Romsh, the Baron was slain. The group subdued the manticore and their Elven scout looked forward, securing a secret portal and, if not for the spell of the barbarian priest of Tempus, two bugbears would have ambushed the group.

The Battleguard quickly slew one bugbear, and his brother, Veshnik, surrendered after being beaten soundly for his magic. Veshnik has grudgingly allied himself to the Battleguard, and will remain in this section of the dungeons as their wary acquaintance. Alexjo the gypsy and Alric the druid follows the group, but a recent rumbling sent the two adventurers rushing towards the open doors…and Aexjo made it in, where Alric did not, and the landslide and collapsing doors seems to have sealed Illefarn once more.


While the Elf and Gnome set up their cottages in town, Alexjo has been busy making a name for himself as the local bard. Alric has been making friendly with the local woodland natives, and assisting the farmers. Strangely enough, in this part of the realms within the sight of distant Illefarn mountains, the land is bountiful even out of season. And Romsh has been busy, settling his affairs in order for his upcoming Barony.

Soon, letters arrive for Alexjo, Gardle, and Silverhand:
“The bearer of this letter, _____ , is a man at arms of Daggerdale, given full citizenship in the Duchy of Daggerdale of the Lord’s Alliance. The tithe and tax of 24 gold for position and 6 gold for property shall be accessed one year hence and following thus, and the aforenamed man be given the respect due my man at arms.
1367, Mirtul the 30th,
Duke Pwyll of Daggerdale.”

Later in the week, the ceremony of ennoblement takes place.
Firstly, some of the local nobles and powerful figures extoll the deeds of Baron Cromm. Baron Cromm was a self-made noble, a powerful adventurer who participated in a great number of skirmishes and battles, from the far off Horde wars recently, the siege of Dragonspear Castle, and other such adventures.
Then, a ceremony of remembrance and the funeral gift-giving to the Baron’s wife, as well as a chest of silver and gold from Duke Pwyll.
The Baron’s wife then stands beside Duke Pwyll, and speaks:
“The adventurers, the Brothers of the Bonded Sword, came and avenged my fallen husband and secured the people of my barony against further harm by killing and driving off the perpetrating lizardfolk. Romsh has made friendly contact with Redeye, the shaman of a local tribe…and prevented further escalation in his sally into the marsh.
In this, the half-orc Romsh of Luskan has proven that his mettle can rise above his heritage and the city of the North has no more sway over him; he is a true hero, and distinguishing himself, has earned my husband’s signet ring. The blessings of my house, Urmbrusk of Waterdeep (Whos who in Waterdeep, page 28, specializes in moneylending and merchanteering)I bequeath as I stand in stead for my uncle Halam, who could not be here.”

After that, Duke Pwyll waves Romsh forward.
“Romsh and his companions have served for months now in the Daggerford militia, and Sherlen Spearslayer speaks highly of them all. My Master-at-Arms, Lord Sir Llellwyn Longhand, speaks highly of his skill with the two-handed sword, and he is a Wonderbringer of Gond with those odd weapons he wields. They guided Lady Bronwyn home in escort as of late, making great impression with her and I…and they saved a caravanner, one of our local favorites, Meldar Farwander, from certain harm by bandits, ruffian humanoids and even a pack of werewolves. Thank you, all…

But for Romsh, of Luskan, now I call you free of your duties as a militiaman and, due to your service, charge you only, as a citizen of Daggerdale, to uphold a oath to always protect your people, and care for them as a noble should act under the code of the Lord’s Alliance, and that always you and your heir shall give fealty to the Ducal ruler of Daggerdale.

A sherriff I shall pick to be appointed to watch over Ducal matters in your Barony. The matter of religion, produce, production, and trade are yours, but your tax code thusly must abide by Daggerdale standards…"

As pomp begins to turn to the litany of legal matters, the earth shakes and the north and south walls of the small town began to shatter and crumble, the cieling of the Duke’s Hall comes crashing downward. Going to various stations to help, the Bonded Swords save Derval Ironeater’s brother, Dervin Stonecarver, and his two sons trapped under the wall they were working upon. The characters make avail of themselves in lieu of going out to search for the trouble on their own.

Later that night (truly, early morning at around 3 AM…) a Elven messenger arrives from King Melandrach, and he wants only to speak to the Bonded Swords.
“The Great Earthshaking has caused much destruction in the hollow. Trees have fallen, dryads have died, the nixies lake has drained half away. A stream of poison runs from the mountain and through the plateau to the river, but there are dozens of small tributaries above and belowground, sprung from Illefarn.
The earthquake was centered in a hill just on the border of Laughing Hollow. There were rockslides, and a large crack opened up in the rock face. From out of this crack pours a stream of bile-green water that I tell you goes to the Shining River, and will poison your duke’s lands soon enough…already on the way I saw livestock dead by the water.
The earthquake breached the embankment between the Hollow and the river, letting the stream meet with the river. Around the streambed, there is death. My king asks you to help stop this river of poison.”

The council approved of their mission to Illefarn, and sallying forth, they were stopped at the gates by Derval Ironeater. “This will help, it will show you are known as friendly to us…my brother is within Illefarn. Please take this with you, it is a symbol of my friendship. You may find it useful in the deep.” Derval bows, and speaks no more of why the Dwarves would be there in the ancient, abandoned Dwarfhold. The symbols are amulets in the shape of a Dwarven hammer.

Travelling to the plateau of “good grass”, the Brotherhood meets King Mellandrach. He looks to them, shaking his head sadly. “I fear that my followers and I are too used to the open sky to be able to breathe beneath the mountain. We are not creatures of earth and darkness, and I fear we would be more of a hindrance than help to you. If we could make such a trip, I assure you we would have never sent for you. We would have marched bravely into the shadows, as our ancestors did, to fight the Dark kin so many centuries ago.”

However, reinforcements have arrived. Baergon Bluesword has come with Krillick Morningstar, transported there via mass teleport by Duke Pwyll’s ducal wizard, Gwydion. Baergon introduces Krillick, but that is unncessary…since the Fate Bond, and vision of the Cutlass and of each other, draws all of the Bonded Swords together.

The a who?!?

The footsteps of the group echo louder here…as the obvious trail of the Baron, the nobleman who kidnapped Duke Pwyll’s sister, Lady Bronwyn, is easier to track here, it leads us closer towards obvious ambush. A quarter of the mile past the small clearing where the ghouls were obviouly released from the collapse hallway that must have been a rear exit from Illefarn, the terrain is rocky, sparse small trees and shrubs dotting what was once a Dwarven stone quarry.

Stepping out behind them, Lady Bronwyn grips Romsh’s shoulder, coming from near a bush, and obviously out of her invisibility spell.
The beautiful features of Lady Bronwyn seem marred by the saggyness of her eyes, a redness to them and a layer of sweat and the trail on her…but her noble garb seems untorn and certainly, not yet coerced from her. Baron Agwain could be many things, but a rapist certainly not. Stubborn, defnitely.
“I finally shook off that drug Agwain slipped me” she says. “I immediately turned invisible and left his camp, once my hands and gag were freed. I imagine he’s rather upset right now.”
Before doing much more than confirming her safety and that the Duke and another party of searchers were looking for her on the other routes to the Baron’s lands, the strong and deep bass voice of the powerful Baron Agwain rises as footsteps begin to pour all around them.
“I certainly am”, comes a voice from the bushes ahead. Three men step out…Agwain, and two of his men at arms. To the far left anterior view of the group, three others…a half-Elf and Dwarf, armed with the incredibly rare sunbolt metal javelins, two each…and shield, with sword and axe respectively. Their leader, standing between them, is a thin man in his young twenties, with intense green eyes, wearing leather kumakawa armor and carrying a magical staff. All three wear a baldric of their own…a open eye, staring outward.


In the following scene, the Baron challenged one of them to single combat…and Gardle stepped forward to accept the challenge, to the humor of some and chagrin to others. Using his psionics, he levelled the Baron’s ability to strike him…and after a few rounds of undecision, the Baron became overwhelmed with awe at “The Great Gardle.”

At first sight, the wild talents and Gardle felt the presence of a foreign voice in their heads, and briefly exchanged “pleasantries” with the psion. They learned that this one, Victor Keybridge, serves his Master Silas Cromdell, along with his psion cousin, Terrence; the two were awakened to psionic power during the Time of Troubles. They are members of the Order of the Open Eye. Currently, their two guards and the three psions are being paid handsomely to assist the Band of Necrofilliam, worshippers of Velsharoon. There came no conflict, since the Baron offered his own challenge…and lost, to Gardle.


“Ah, so great and powerful you are…I submit to your mercy, powerful Gardle. As is my code, I will turn over my blade, and all the other treasure I have accumulated in my adventure, as is your right to take.”
“My sword, the Elven blade called Blackflame…”
3x pinches of Sand of Truth
the Talking Skull
Aromatic Smoking Pipe
3x slingstone of pulverizing
1x slingstone of impact
the Leaf of Colors
a number of Ioun stones
Boots of Carrying
the Globe of Cirulon


The group’s return is marked by quiet gratitude, so as not to rouse the questions or emotions of the populace at the loved Lady Bronwyn’s “dissapearance” for those few days…and since no one but some of the Baron’s men has come to harm, the Duke is contemplating what action to take against the Baron.

However, his gratitude is great. Since Baron Cromm’s wife has abdictated her position and left for Waterdeep to rejoin her family, the Duke has the desire to place someone in position to his service, someone trusted and reliable…and perhaps even, a traveller rare enough to allow the Duke to expand in his own fashion towards the Lizard Marsh. The group has elected to take the Duke up on his offer…and in three weeks time, a feast held for Romsh will welcome him as both a Knight of Daggerford and entitled gentry as successor to Baron Cromm.

Romsh has some shopping to do…as well as needing Baron Cromm’s ring, he’ll need to buy his own and create a heraldic symbol for his men at arms tabards. And he’ll need some lessons from Alexjo in proper etiquette. He’ll have alot of work to do in the future, to prepare Cromm’s Holding, the three villages of a hundred or so peasants in the service to Baron Cromm’s household, of five servants and the remaining four men at arms.

In addition, Gardle and Iaevos are now real estate title holders, for two cottages within the Daggerford walls.
Now, its high time they began to train.


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